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Area 51 and Inside The Computer include a basic level of gameplay and intended progression, you're able to move through and progress through a large chunk of these maps but there's not much populating them and more specific to the Inside The Computer chapter you reach a point where it runs out of content without any clear progression or level end/transition point. "Area 51", "Inside the Computer", "Moon Patrol", and "Mother Ship" represent the least finished content and are largely empty levels that represent little more than conceptual work and blockouts with varying degrees of art passes. This section appears to end with the final level teleport sending you to the "Deja Vu" Hollywood Holocaust map.
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"Ground Zero (EDF Base)" can be played from !z4l1_1 - !z4l1_6 (Rec Center) until you reach the missile silos seen in the 2001 trailer which appear to be incomplete with no real string of events as earlier sections of the game have and EDF Base contain - these silo maps are a set of several maps that continue to have level transport actors for the intended path but no clear functional progression or encounters exist. Similar to the chapters up until "Heat Wave" every map is connected and you're able to navigate from beginning to end of the entire segment. "Ghost Town" contains clear intent and progression, interesting locations and concepts, and sequence involving a puzzle hunt but largely lacks any significant combat encounters.
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"Heat Wave" has no real polished or connected levels and only the Mule Ride and Minecar appear to be functional in that chapter, but exist as extended versions of the E3 sequences with no established level end points or transitions. Using DukeED as a guide and searching for the level transport and trigger actors I've been able to establish you're able to play in sequence complete with level transitions -Ĭhapters: "The Lady Killer", "Las Vegas Blvd", "Leaving Las Vegas", "Slick Willy", "Stratosfear", "This is not a boating accident!", "Power Struggle", and "Countdown to Destruction". You may need to go to /players/DukeED and ensure the rendering devices are set to Direct3D and not software or you will encounter numerous crashes, this also applies to your player profile itself The MegaPatch can have issues with DukeED causing random crashes likely due to the use of compatibility layers, said MegaPatch also includes a mouse capture fix that can cause your mouse to become 'stuck' in the viewports It's necessary to load packages (meshes, textures) individually or the in-editor browsers refuse to list the entire contents You MUST run DukeED from a short length dir (C:\Duke4), failing to do so will result in maps, texture, mesh, and audio packages refusing to load For those making an effort to use DukeED, I'll provide the following advice from my experiences using it as an exploration tool to discover the game level paths:
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